2018 Holiday Gift Guide

This guide includes games for young and old, for every sex, generation, temperament, and culture.

Whatever you do, and whatever you celebrate, there is no better way to spend a Christmas, Hanukkah, or what have you than together with friends, family, and neighbors with a warm cup of (fair trade) cocoa and a stack of casual board and/or card games.

Remember that the most valuable gift you can give is time. Don't just give your loved ones a game; play it with them. Find or start a local game group and join or form a community.

I hope you enjoy the guide. Remember: the holidays are not only for sharing the warmth with family and friends, but also for sharing with those who have no one else to share with them. Give to your local shelters, hospitals, and so on, because that's the gift that keeps on giving.
Antike II: Ages 8+, 2 to 6 players

Risk is a long game of laying low, with player elimination and just too much in the luck department; this game (and its predecessor but very rare and expensive Antike) is the perfect evolution to, and replacement for, Risk.

It plays quicker, there's dice-less conflict, no one gets to lay low watching while others fight, and - excepting truly poor play - everyone has a chance for most of the game. There's also a lot more to the game than just conflict, but the rules are short and elegant.

Other alternatives for the Risk players are Antike Duellum (for two players) and Risk Legacy (an odd game in which moves that you make in one game affect the next game).
Azul is a new game with gorgeous components and simple game play: take all of the tiles of one color from one mat or from the center and try to fit them into the right rows at the right time.

Easy enough. The tricky part is scoring rows and columns of connected tiles. This new version, Azul Stained Glass, ups the fun by eliminating a few rules and adding a half dozen additional tactical options without adding much more complexity.

Simple to explain and easy to get going, and it looks so nice.
Backgammon: Ages 6+, 2 players

Backgammon is a classic game that can be enjoyed by children and parents alike. While there is a large amount of luck in the game, there are also many meaningful decisions, which makes this a good stepping stone to future games with more challenge, such as Checkers or Chess.
Blokus, Blokus Trigon, Blokus Duo: Ages 8+, 4 players (Blokus), 2-4 players (Blokus Trigon), or 2 players (Blokus Duo)

Blokus, Blokus Trigon, and Blokus Duo are abstract games with very simple rules. Each round you take a piece and place it on the board such that it touches any previous pieces you have played, but only corner to corner. It can touch other players' pieces along corners or sides.

The rules are easy, the components are beautiful, and it's fun.
Boggle: Ages 8+, 2 to 10 players

Boggle is a word game, whose simple rules - find all the words you can within three minutes - make it a game that is both fun and quick. Adults can play with kids by restricting the adults to have to find words of four or five letters.

The pictured version is a little quieter and less bulky than the old boxy version, and comes with a built-in electronic timer.
Candle Quest: Ages 6+, 2 to 4 players

A little plug for my own game. This is a simple set-collection auction game with a Hanukkah theme. It fits in well with the other games on the list: easy to learn, quick to play, lots of replayability. The theme makes it appropriate for all ages, and there's nothing overtly Jewish about it, other than that it's a menorah, so anyone should feel comfortable playing it.

Of course, I may be biased, since I designed it.
Carcassonne, variants, and expansions: Ages 10+, 2 to 5 players

Carcassonne is a bit more complex than some of the other games here, but the beautiful pieces and the fun game play are worth the time to learn. Pick a piece from the pile, rotate and place it so that it fits on the board (like dominoes), and then optionally place one of your pieces on that tile. There are several ways to score, some of which occur during the game and some of which only at the end of the game.

There are some more rules than that, but not too many more. The game play is engaging enough to make you want to play it more than once in a single sitting.

There are dozens of versions to the game, and some of the versions have several expansions.
Catan: Ages 8+, 3 to 4 players

This game, formerly known as The Settlers of Catan, and Ticket to Ride, are the perfect adult games for beginning gamers.

All you need to do is collect ten points through building settlements and cities, connecting roads, adding developments and trading with your fellow players. A unique board that changes each time you play, constant interaction even when it's not your turn, and a great balance of luck versus strategy makes this The Game to acquire if you still think that board games are only for kids.
Chess / Xiangqi / Shogi: Ages 6+, 2 players

These three games, Chess, XiangQi (Chinese Chess), and Shogi (Japanese Chess), are all top-tier 2-player games that can occupy a curious mind for an entire lifetime. They also have wide followings, so learning the game is learning a language that will admit you to a culture of fellow players around the world.

Board and piece prices range from inexpensive to very expensive, and Chess pieces come in many different themes.
Chinese Checkers: Ages 6+, 2 to 6 players

Another great abstract, and a pretty one if you find one with nice marbles. The rules are simple: move or jump your pieces from one side to the other. Finding chains of jumps is a thrill for all ages.
Carrom / Crokinole / Nok-Hockey / Air Hockey / Billiards / Foosball, etc.: Ages 6+, 2 players

Carrom is the most played tabletop game in India. Like Billiards, the object is to knock pieces off the table area, which you do by flicking wooden disks with your fingers. Crokinole is another classic finger flicking game, as is a racing game called Pitchcar. I finally picked up Crokinole for myself this year, and it is a constant hit with my nephews and their friends.

All kinetic tabletop games, from snooker to billiards to foosball, are loved by players of all ages.
Cards: Ages 3+, 1 to any number of players

Decks of cards, whether they are the well known Western type with 52 cards in 4 suits, or special European or Asian decks, are a great starting point for any number of wonderful games, including Bridge, Hearts, Skat, Cribbage, Pinochle, Oh Hell, Bullsh*t, Durak, President, Spades, Solitaire, and many others.

Check out Pagat.com for the rules to these games and to thousands of others.
Codenames: Ages 10+, 4-10 players

Codenames is a new, fun game that uses words in an unusual way. Two teams, the clue givers alternate trying to give one word clues that match as many of their team's cards as possible. You must find a word that matches multiple other words, but not any of your opponent's words or the assassin's word. It's mindbending, and the game is infinitely replayable.

A great game for non-gamers and gamers alike.
Some people like the pictures version or the new two-player version.
Dixit: Ages 10+, 3-6 (12) players

Dixit is an incredible game, especially for non-gamers. It is loved as a creative exercise: pick a card and give a word, phrase, song, dance, or any other clue to describe it, but not too perfectly. The other players try to play cards that also match your clue. You only get points if some people guess which was your card and some people don't.

The fun is in the creativity of the clues, and I've yet to see a game where even the most stodgy non-gamer doesn't have fun.

There are now several expansions, which are all good. This game, like many others, was inspired by Apples to Apples, another nifty game for the casual non-gamers who walk among us.
Froggy Boogie: Ages 3-9, 2 to 4 players

Froggy Boogie is a brilliant game to frustrate grownups and please younger children. All you have to do is remember where the picture of the fly is, under the left eye or the right eye? The dice have only colors - no counting necessary. It's a perfect first game.
Go / Pente: Ages 6+, 2 players

Beyond Chess, Checkers, or XiangQi is the absolute perfect game of Go (aka Weiqi); it's so popular, there are twenty-four hour television stations dedicated to it, an anime series based on it, and it's considered one of the four arts of the Chinese scholar.

It really is that good, and the rules are easy, too. Best of all, a built-in handicap system allows two people of any skill levels to enjoy a challenging game against each other.

You should play with the nicest board you can afford.

Pente, a game of getting five stones in a row, can be played on the same board. The rules are just as easy as Go, and while the game has much less depth, it is also a little less intimidating to new players.
Jungle Speed: Ages 8+, 3 to 8 players

There are several games of speed reaction / pattern recognition on the market; I chose this one because of the components. Players flip cards in turn and grab for the totem in the middle as soon as two matching cards are revealed. Don't play with friends who have sharp nails or finger jewelry.
Magic the Gathering: Ages 8+, 2 players

After two decades, Magic is still The Bomb when it comes to collectible card games, although Yu-Gi-Oh sells more cards. These are not easy games to learn, but quick start guides can get you off the ground fairly quickly, and then you have months and years of challenging game play ahead of you.

Don't get sucked into having to buy endless amounts of boosters; to play the game outside of a tournament, you only need a few hundred common cards which can be picked up for a penny each on various sites.
Mancala: Ages 5+, 2 players

This is widely known around the world under various names (e.g. Oware), and the national game of many African countries.

The rules are easy: pick up all the seeds in one of your bowls and place one in each bowl around the table. If you land on an empty space on your side, you win the seed and any seeds opposite.

There are a few more rules, but that's about it. It takes a few games to get up to speed; early victories tend to be lopsided. Once you get the hang of it, you can play several, quick, challenging games in succession.
Memory: Ages 3 to 12, 2 to 5 players

This is a first game for kids and adults, and a great game for it, because kids get the hang of it very quickly and adults find it a real challenge without having to pretend. All you need are one or two decks of cards, but an infinite number of these games are sold with various different pictures and themes.

You can play with more than 5 players, but I wouldn't recommend it.
Nefarious: Ages 8+, 2 to 6 players

This is a game of mad scientists that is great for 2 to 6 players, and doesn't sacrifice speed with more players. Each round, you select one of four actions. collect money from any neighbors who selected actions that your minions are invested in, perform your action, and then check to see if you won. The actions are: invest minions, play cards, take cards, or take money.

The cards are fun and the game is quick and replayable, because, in each game, you play with some random twists that make that game's experience unique.
No Thanks: Ages 7+, 3 to 5 players

This is an easy to learn and addictive little card game. A card is flipped up, and you either take the card and any tokens on it or place one of your tokens on it and pass it to the next player. Cards are bad, and tokens are good. But runs of cards only penalize you for the lowest valued card.

A simple and fun game.
Pandemic / Pandemic Legacy

Cooperative games used to be either very boring, very childish, or very hippy. A new breed of cooperative games are nail-bitingly challenging and fun.

Pandemic is a cooperative game of saving the world from disease. Other cooperative games include Lord of the Rings, Shadows Over Camelot, and the much simpler Forbidden Island.

The new Pandemic Legacy (like Risk Legacy, mentioned above), is a version that plays out: each time you play the world is permanently changed with stickers and torn cards; after dozens of plays, the game is over.
Poker: Ages 6+, 2 to any number of players

Playing for money is not a good habit, but a nice set of poker chips and some decks of cards is a great way to spend an evening. There are countless poker games, too.
Scrabble: Ages 8+, 2 (or 2 to 4) players.

Scrabble purists will tell you that you should only play with 2 players and a Chess clock, but for casual purposes it can be played with up to four. It is The word game, and for a good reason.

My favorite way to play is to ditch the board and just play Anagrams: turn over tiles, and first to call a word gets it. A similar, recommended game is Bananagrams, where players race to create their own crossword boards.
Set: Ages 6+, 2 to 10 players

Those who don't have it won't enjoy it. For those who do, it hits just the right spot in the brain. All you have to do is call out matches when you see them, but the matches have to match or not match in all four characteristics.
Stratego: Ages 6 to 15, 2 players

By the time I was in my teens, I had outgrown this, but it remains a seminal game for early players, a great introductory war game with all the basic elements: strategy, tactics, and bluffing. Avoid the electronic ones; they break and they're noisy.
Splendor: Ages 8+, 2 to 5 players

The new game on this list, this is a little resource management game of taking jewels and buying trade routes (i.e. cards). The components and decisions are few and pretty, and there are a few options for strategy, but they are well balanced, making this a tight game every time.

Very simple to understand, challenging to win.
Sushi Go Party - This is a lighter, friendlier version of a game I dropped from this list (7 Wonders).

Sushi Go is a drafting game: everyone has a hand of cards. Pick one to play and pass the rest. Repeat until the game is over. At the end of each round and at the end of the game, score some of your cards based on the combinations you acquired and played during the round(s).

The party box gives you enough decks to play thousands of times with different combinations, keeping the challenge ever fresh. 7 Wonders has more complex scoring, busier cards, and an historical theme, but it's pretty much the same concept.
Ticket To Ride: Ages 8+, 2 to 5 players

Many of my fellow bloggers think that this, rather than Catan, is The Game. I used to disagree, but I think I have come around. New players will find this a great intro game, with lots of choices and great game play.

There are several editions of the game, and the 1910 expansion is recommended.
Tichu: Ages 8+, 4 players

A partnership "ladder" game, similar to the game President (sometimes known by its crude name). It's similar, but the addition of a few special cards, a partnership, and passing elevate this to a perfect game for two couples. This is THE card game in gamer circles, and it's not at all complicated.
Time's Up: Ages 8+, 4 to 10 players

This consistently ranks as the number one party game on all of my fellow bloggers' lists. It's the number one ranked party game on Board Game Geek. Which says something.

It plays a lot like the parlor game Celebrities.
Uno: Ages 6 to 12, 2 to 8 players

This could be a child's second game, after Memory, and before moving on to real games. There's not much in the way of thinking involved, but its simple rules, portability, and quick play make it an ideal game for younger kids in almost any situation.

Just be sure to move up to better games when the kids are ready.
Wits and Wagers / Balderdash: Ages 8+, 4+ players

These are party trivia games where knowledge of trivia is not so important. The question is asked, and each player writes down an answer. These are revealed and players then bid on the answers they think are best. The winning answer, and the winning bids, all score points.

Wits and Wagers does this in the form of a poker game setting, while Balderdash requires you to make up funny possible answers. Both have won awards and acclaim as an order of magnitude better than you-know-which famous trivia game.
Zooloretto: Ages 8+, 2 to 5 players

Winner of dozens of awards, Zooloretto is a cute game for kids and decent game for adults. Simply take the animals as they are revealed from the deck and try to fit them into your zoo without overcrowding.

A few extra rules and some clever mechanisms makes the game enjoyable for all ages.


Enjoy,
Yehuda

The Ties That Bind By Walter M. Miller

The Ties That Bind by Walter M. Miller

Taking A Tour Of Trolls!


What is a Tour of Trolls? Simply put, I'm going to play every single caster in Trolls with a list that I think suits them well and document the experience. 

I'm currently a Trollbloods player in MK3 Warmachine & Hordes. I've played the faction since MK2 and it's what I've decided to dedicate my time to now that MK3 has really hit its stride.  I love the kind of grinding attrition style games that Trolls want to play and I like the in-game mechanics of how you start with mediocre stats that can be buffed up to amazing heights when played correctly.

If you know anything about WMHD MK3, you know that after the freak accident of play testing known as Madrak2 was fixed, Trolls had a pretty bad place in the meta for the game. 

Privateer has since fixed this by putting the faction through their Community Integrated Development (CID) process.

I've played Trolls pre-CID, and while CID was hitting I was effectively forced out of playing table top games for a while to take care of my wife through the end of the pregnancy with and the subsequent delivery of our second daughter. 

Now that things have settled down, I've started to get games in again and I really want to explore the faction. Things really do feel new and shiny due to the re-balancing of old models, the new themes, and the new Northkin releases we just got. 

Trolls feel completely wide open as a faction in terms of what lists and casters are viable for use. I actually think that even the "worst" casters in Trolls actually have a good amount of game and can have lists built around them that make them a solid choice for a list pairing.

So I'm basically going to play every single caster in the faction and document how it goes in detail.

Some casters may need to wait a month or two before I get to them since I think they want a Hooch Hauler to really shine, and that won't be in my hands till at least February.

Ep 22: Give Me Lead Til I’m Dead Is Live!

Ep 22: Give Me Lead Til I'm Dead

We talk with Chris Lopez and Tom Grove about Bring Out Your Lead Oldhammer event in the UK.

https://soundcloud.com/user-989538417/episode-22-give-me-lead-til-im-dead

The Veteran Wargamer is brought to you by Kings Hobbies and Games
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Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer

Other companies we mentioned:
Warhammer 40,000 Rogue Trader Reprint

Longbows to Lasers, my old blog

Give 'em Lead, Tom's blog

Oldhammer forum

Leadpile, Whiskey Priest's blog

Warhammer for adults, Weazil the Wise's blog

Mr Papafakis, Erasmus' blog - home of the Helsreach Ork Walker

Helsreach video on The Veteran Wargamer FB page

Foundry - Supporters of Bring Out Your Lead and all things Oldhammer



Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Call Of Duty: Mobile

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Rome: Pathway To Power - The Political Machine

Written by TBD

Hector's Journal #3: "I've been a Senator for 15 minutes and I've already been given the opportunity to become a Consul, a position of power second only to the Emperor himself. So how do I get the populace to vote for me? Sensible and affordable policies? Tax breaks for low income families? Screw all that. I figure the most effective way of getting this promotion is by bribing as many citizens as I can! It's times like these I'm wondering if I should have spent more time earlier in the game stealing money..."

I hate Rome! Each chapter of the game has involved me restarting it over and over again until I get it right. And these sections have gotten progressively harder. To top it all off, while each section is a self-contained level, the amount of gold I have is carried over, so when I've only just passed an earlier section with minimal extra funds, I make each subsequent section harder. Can I make it too hard to finish? I certainly hope not. I actually enjoy the repetition the first few times I have to restart, as I see different things, but after a few goes I see nothing new and just have to plod through hoping the luck of the dice turn my way. I thought the reloading of saved games was tedious in the previous chapter, but this chapter leaves Britain for dead in the 'you failed - start again' stakes. Sigh. Oh well, Let's continue playing and see how I go.

When last we looked in on Hector the slave owner, invader and pillager, he'd just been made a Senator by leading an army into killing a lot of Britons. Being a responsible slave owner, I enquire about Barbarus' health.

Good, because I'll probably be having you fight until you die at the arena later today.

Soon after my welcome parade disperses, the trumpeteer announces that the Emperor has something else to say.


The rules to the election are as follows:
  1. Nominations for Consul need to be made at the Senate within the hour
  2. Candidates will have to canvass the people for support
  3. As soon as one of the candidates says he is ready, the election takes place

I go straight to the Senate to nominate myself for Consul.

No. I don't support him. I support me!

It seems I can't nominate myself so I talk to people about how to be nominated. I'm told that I just need to convince a citizen that I'm generous in order to get them to nominate me.

Before I get around to deciding how to proceed, a slave auction is announced. I have some cash, so decide to gather another slave in order to make more cash. I buy Ignominius, but then hear some bad news.

Damn.

I go back to the senate, and the Emperor confirms that I'm too late to be nominated. Ignoring the news, I go to the arena, where a new contest has just been announced. I pit Ignominius against the chamption and make 40 sesterces. I await my next challenger, knowing that Ignominius won all the fights last time I was in Rome.

But... Billius is MY slave. And he died before I left for Britain.

When the soldiers take away the dead losers do they cast a resurrection spell on them? It it just a different guy with the same name and skills? Oh well, it took me a lot of tries and reloading for Billius to beat Ignominius last time so I'm sure it won't be a prob...

Zombie Billius is much more powerful than human Billius.

I put Barbarus up against Billius and he lost too - combining that with my failure to be nominated to Consul, I restarted the chapter.

This time when I went to the Senate, I gave 10 sesterces to the first citizen I found.

I'd say giving someone money with the expectation they'll do you a favour is much closer to bribery than generosity.

Asking for a nomination while standing in the Senate has some unexpected results. I don't think the game thought I'd do that here.

Um... why are you walking away. The Emperor was right next to you.

Claudia leaves the Senate and nominates me from the doorway, then comes straight to me and tells me that the Emperor has accepted my nomination.

Claudia's already ahead of you, Emperor. She just told me you'd accepted. Maybe she sees the future!

While I'm there three more citizens nominate Laborius Domesticus (the slave trader). It seems he has a lot of support. Because I want to see how this plays out, I immediately call an election, hoping that my military success will be enough to get me a few votes.

The herald calls an election, and I wait for the people to arrive. I offer Laborius 5 sesterces to vote for me, but he unsurprisingly calls me out for being ridiculous.

I offer some money to a slave, but he tells me only citizens can vote.

With all the citizens gathering around, I try to do a quick bribery session. The first person I bribe takes my cash, but it doesn't help.

Well, give me my 5 bucks back, then!

I have time to bribe two more people before the election begins.

So how does the voting go...
  • Laborius gets 6 votes
  • Unscrupulus (the money-lender) gets 0 votes
  • and I get...
I'd like to thank the two people I'd successfully bribed, for supporting me. I'd like to thank my mum and dad...

Having lost the election, I get a cutscene telling me that I'd taken a real blow to my self-esteem and therefore lost the game.

Retiring in the countryside sounds pretty bloody good to me. Did Hector forget that he was a slave in a city being consumed by lava not so long ago? Do you think zombie Billius would prefer retiring to the countryside to being brutally killed in the arena?

So the chapter restarts, and this time I notice that pressing the SYSTEM button gives me a SKIP INTRODUCTION option.

Nice fourth-wall break, Hector.

Much like I did when I had Claudia nominate me while already in the Senate, I confused the game's logic by getting a citizen to nominate me before the Emperor had even showed up to announce the election.

Um... he's just arrived right behind me, why are you wandering off towards the Senate?

The Emperor announces the election, then makes his way to the Senate. I follow him and find my new friend waiting here - she nominates me as soon as the Emperor arrives.

Now that I know a little about how elections work, I start bribing every citizen I find.

With luck, one of the men I find is a satirist. I give him 10 sesterces to say bad things about my opponent.

… and what's the deal with airline food?

I also find a priest who for the right price is willing to put in a good word to the man upstairs on my behalf.

I thought Zeus was Greek. Shouldn't you be praying to Jupiter?

And I find a poet who's willing to perform a play in my honour for 15 sesterces.

I think I'm starting to see the fruits of my bribery of the satirist, priest and poet, as I may have people willing to vote for me without having to bribe them individually.


A gladiatorial game is announced, so I take my slaves to the arena. Ignominius makes me 80 sesterces, and just in time too.


I have problems paying him. Using the PAY button seems to have me wanting to bribe him with 5 sesterces to vote for me. Or perhaps I'm clicking in the wrong place because the stupid moneylender decided to talk to me from behind a large wall and perhaps behind another citizen.

But I tried to pay, I just couldn't click on you correctly! Shut up and take my money!

I had saved the game after winning the fight, so had quite a few goes at trying to pay the moneylender. But I kept failing.

With Unscrupulus promising to spread word of my deadbeat qualities, I rush to the Senate to call an election before the word spreads. But the Emperor isn't there so I can't call an election now. Day quickly turns to evening and a play was announced. I went to watch the play and bribe the audience.

Unscrupulus was there, and once again whinged about me owing him money. Now, I had reloaded so much that I'm not sure what happened here. Perhaps last time I reloaded I just left the arena before Unscrupulus got to talk to me. Either way, this time I successfully paid him because he was only half hidden behind a statue.


When night falls, I go to the hostel and buy a bed for the night, hoping to start the election as soon as morning falls. I wake up and go straight to the Senate. Once again, I don't find the Emperor there yet, so I explore, looking to bribe a few more people. Unfortunately I found that one of my previously bribed friends has been counter-bribed.

But... I bribed you yesterday to say bad things about MY competition...

The election is called, and this time Laborius gets 7 votes, Unscrupulus 0 votes again and I get 5 votes. I'm getting better, but still not good enough.

I had QUIT AND SAVEd at the theatre last evening, so I went back to that game, and bribed another person. If that person was going to vote for Laborius, that would make it even. And if I could get an election called before Laborius bribed anyone else, that could swing the vote.

I went to bed again. An assassin works just outside the hostel, but I ignored him last time and went to sleep. I did the same this time, but due to the pathfinding it took me slightly longer to enter the hostel door.




Aw man, that sucks.

But that made me think. Perhaps I could hire the assassin to kill Laborius. Unscrupulus is no contest to me as he always gets 0 votes...

I'll give you 17 now, plus 183 when we reach Alderaan.

Gee. This guy kills me if I ignore him, kills me if I tell him I'm not interested and kills me if I tell him yes but can't afford it. I'm starting to think this assassin is not a moral person!

This time I run, hoping he's more of an assassin than an athlete. I actually make it a few blocks before he catches me.

Tag! You're it!

But wait. I'm a victorious Roman Centurion and General. I'll accept that he killed me in my sleep last time but shoudn't I be able to easily beat an assassin in a straight up street fight when I know he's coming?

I kept restarting and/or reloading, trying different things. Somewhere amongst the repetitive boredom, I found a few more things I didn't find in my first few attempts.
  • I tried my luck at the dice game. I lose a lot more than I win, and as the payoff is not that great, didn't bother with this more than once.
  • I could meet the satirist after he's been bribed by someone else and instead of asking for 10 seseterces, he asks for 20 to change allegiances. If he keeps this up he could run for Consul himself!
  • I buy a slave girl at one point but I can't put her in the arena
By the end of the game, I think I might be!
  • If I give coins to priests too many times I actually make the gods angry.
Greedy? By giving my money to HIS worshippers?
  • I actually end up getting worse at campaigning as I go on. At one point Laborius got 11 votes while I only got 2.
Having tried quite a bit, and been through the same day a LOT of times, I actually wrote down a plan on how to proceed.
  1. Wait for the Emperor's announcement.
  2. Immediately bribe a citizen to nominate me.
  3. Bribe every citizen I find that doesn't already like me, but make sure I keep at least 65 sesterces in order to pay back the moneylender and purchase a fighting slave
  4. Find and bribe the satirist
  5. Be nice to Ned Ryerson
  6. Find and bribe the poet to perform a play in my honour
  7. Find a bribe a priest or priestess for Zeus' favour
  8. When the herald announces the slave auction, buy two male slaves if I can afford them both.
  9. Pour a milkshake over my mean sorority sister
  10. When the herald announces the gladiatorial fights, sacrifice my slaves in order to make money at the arena
  11. Call an election.
  12. Use my arena winnings to bribe everyone who's near the election who doesn't already love me.
  13. Get upset that I still lost
  14. Tell Dormammu I've come to bargain.
  15. Wonder if I should restart the entire game in order to make more money in early chapters
  16. Sigh, then restart the chapter, going back to step 1.
At this point, I stopped playing for a while. I'd really gotten sick of the game and didn't play for over a week. I felt I needed at least an hour of free time, preferably more and even when I had free time I just didn't feel up to spending it in this game doing the same thing over and over. 

Eventually I got back into the game and won in 18 minutes. I didn't even follow my plan. I'd made a mistake in saving the game and ended up reverting to a save game from over a week earlier, and which I'd failed at last time I played it. That save gave me little time before the election started so I decided to just lose that game and then let the game restar...

I won 6 votes to 5! Random number generators, ladies and gentlemen!

Rather than congratulate me or allow me to start my new job, the Emperor immediately sees me as a threat and does his best to get rid of me.

But you're the one responsible for my rapid rise. You've just given me my third promotion in as many chapters!

The Emperor sends me to Egypt with a small group of soldiers, hoping I'll die over there and not be his problem. I have to wonder why he let me get promoted to Senator and Consul if he wasn't going to allow me to do the job of a politician in Rome and immediately send me off as a Centurion and General instead.

But, Cleopatra, I already helped you with this problem when I played an Assassin's Creed game last year!

I can see by the interface on the left that I'm about to start another Real Time Strategy chapter. And I had so much fun with that last time! Well, we'll see how I go with that in a week or so if I can keep my sanity. See you then.

Just a thought I had about the Final Rating. I'm not sure how much my dislike of the game will affect the rating. The game is barely an adventure game as it is. The best way I can describe its adventure qualities is that each Chapter is a single puzzle, and each puzzle must be solved by getting close to the optimum route, which is largely only doable by restarting multiple times until you get it right.

Session time: 2 hours 35 minutes (gee, I'm impatient. I could have sworn it'd be closer to 6 hours!)
Total time: 8 hours 10 minutes
Amount of times I failed before finding the one scenario I won: 14,000,604

What The Heck Is Going On?

So, at this point, I'm a week late for a new episode. Don't fear, a new one is coming. Probably next week. I recognize that I've skipped weeks before and haven't ever said why, except perhaps in passing. Normally, it's because I'm off performing my two weeks of annual training for the National Guard. But not this time.

It's like this. I need to get my life to a better place. Mainly with my health, but also my relationship with my wife and kids. I have high blood glucose and I need to get it under control. I've drastically altered my diet and am exercising more. That means earlier mornings, which require earlier nights. That means less time for recording and editing and everything else that goes into making the podcast.

If you're reading this, I assume you're a regular listener. For that I thank you. I owe you quite a bit. For example, I owe you more and better content. It's coming. Exactly what form that is, I don't know.

But back to my main point.

I'm exercising more, eating better, working harder on my Cub Scout commitments (I'm Cub Master for the Pack my son is in), working harder in my National Guard posting (Senior Platoon Trainer NCO for Officer Candidate School), and wanting to do more "hobby stuff." All of this takes time. Unfortunately, all of these things take a higher priority than simply banging out a podcast when it comes due.

Now, there is some cross-pollination in there. It's especially evident when it comes to my National Guard pursuits and my hobby. For example, Henry Hyde will be publishing an article I wrote as a direct result of my recent military education. Additionally, I'll be writing about my experience in planning a staff ride for the Officer Candidates. More on that later. Furthermore, I'm planning more articles for Henry.

As for the hobby stuff, I want to spend more time with my kids. Luckily, they both want to paint figures with me and play more games. Anticipate that generating more content for the podcast and maybe more blog posts here. For example, the projects I'm actively pursuing include:
- A semi-secret Seven-Years War project
- My son's 40k Orks
- A Full Thrust project using Halo ships
- A microarmor game I'm developing with my brother Chris
- Rommel in 3mm
- The Commands & Colors Epic Fantasy (not BattleLore) project (and I might have a writing partner for this one now)
- The space station project I talked about previously for sci-fi skirmish (possibly Oldhammerish)

Lots of other stuff is ruminating as well. What can I say, I'm a gaming magpie from way back. In the meantime, I'm trying to read more history, historical fiction, self-help, US Army doctrine publications and even the occasional hobby magazine!

I'm a busy guy. Part of this little pause has been taken up with some thought, soul searching, prioritizing, planning, and figuring what the hell I'm doing next. Part of that is going to take me becoming more personally disciplined in how I go about things. I've never scheduled "free time" before, but I might have to start.

We're all busy. So, I hope you can understand why I might be late with the podcast. I hope you'll forgive me. One of these days, you might even think what I produce was worth what you paid for it.

That is all.